The early 圆8000 monitors were actually full flegded TV's in addition to being a tri-sync monitor. I believe that they are equipped with TV input by default, and the graphics hardware has support for doing overlay of this via a graphical layer in software. While I have not explored them myself the systems came with a slew of odd multimedia capabilities. It bears mentioning what an absolute beast of a system the X68000 was out of the box back in 1987. Looking forward to hearing some responses. I'll be sure to have a slide crediting anyone that has helped me with this system as well as anyone that contributes to this thread! I'd like to include lots of interesting trivia, such as how Capcom used the system as a development station for CPS games, that sort of thing. and finally explain some of the modern day advancements that make the X68000 more accessible (CF hard drive & emulators) Play a handful of X68000 chiptunes as well as demo the system's MIDI capabilities Show off some of the various peripherals (controllers, mouse/keyboard, Cyber Stick, expansion boards) Play some of the more popular (and unique) games for the system Explore the history of the X68000 and the different models Of course I'll be scouring the FAQ and what not, but I'm curious as to what you guys find most fascinating about the X68K and its history.
Although I've learned a metric "shit ton" about the X68000 in the last 8 months, I'd love to get this community's input as to certain topics or really interesting bits of trivia I can include in the presentation. I'm going to be doing an hour long presentation on the X68000 in August at the Long Island Retro Gaming Expo.